Inspired by light and shadow casting, I created 100 iterations of lamp shades originating from a single form. In doing so, I used pufferfish to tween two meshes. One mesh being a basic sphere with the top and bottom trimmed and the other being a duplicated and enlarged sphere that was twisted using the maelstrom component. Adjusting the factor input of the tween two meshes allowed me to create over 100 iterations of the form as it morphed between the two meshes. Afterwards, I used several weaverbird components to create a cutout pattern from the mesh allowing light to pass through in interesting ways.

You must be logged in to post a comment.