Product Families- Dynamic Light Shades

Inspired by light and shadow casting, I created 100 iterations of lamp shades originating from a single form. In doing so, I used pufferfish to tween two meshes. One mesh being a basic sphere with the top and bottom trimmed and the other being a duplicated and enlarged sphere that was twisted using the maelstrom component. Adjusting the factor input of the tween two meshes allowed me to create over 100 iterations of the form as it morphed between the two meshes. Afterwards, I used several weaverbird components to create a cutout pattern from the mesh allowing light to pass through in interesting ways.

Product Families: Prototypes

With the product families project I wanted to go with the template of a spherical light shade to create more shadows across a room. The above are a few variations I have come up with at the moment. With these initial prototypes made, I want to ask the following questions: What elements displayed in each design are best for 3D printing? What adjustments could be made to make some of these forms able to be fabricated? And will this type of form be able to be printed as a single unit or will it need to be divided into two or more pieces and then joined together?

Based on the answers to these questions I want to narrow down the components of the variations that are most compatible with 3D printing and proceed to base the rest of the product families designs off of them.

2D Patterning – Tess

For my 2D patterning project, I took influence from the in class demos of using a grid of points to map geometry as well as the primer 1.4 example on creating different “tile design” patterns using lists. I then began to play around with the various iterations that could be formed from adjusting elements like the cull patterns toggles, radius of the circle/pipe, gradient, and vector types.