Responsive Membrane

The project is a window interface system that responds to real-time weather and human interaction to promote ideal interior conditions.

The screen responds on three levels: Temperature, Exposure and Human Interaction.

parametrics-final-v2_Page_03

In order to respond in real-time, I’m using an Arduino, servo motor and lux sensor to determine light levels and exposure.

parametrics-final-v2_Page_04

The screen is made of a series of identical modules with a top and bottom flap that open through the use of small motors and data. Variation in the screen occurs as a product of hyper local weather data and responds as a membrane, opening and closing to bring a state of stasis.

parametrics-final-v2_Page_05module-2-gif

The way in which the screen responds is seasonal.

WINTER

In winter months, when temperatures are cold, the bottom half of each module opens to bounce light into the interior and harness solar warmth.

parametrics-final-v2_Page_07

winter-animation

When the bottom flaps are at 90°, the interior receives more bounced light.

parametrics-final-v2_Page_08

SPRING/FALL

In the spring/fall when weather conditions are in an ideal state, the screen responds to human movement through pattern shifting.

parametrics-final-v2_Page_10pattern-shift

Through variation in the membrane, light patterns shift in the interior.parametrics-final-v2_Page_11

SUMMER

In the summer months, when temperatures are hot, the top half of the module moves to block and reflect direct light, adding shade and helping to cool the interior.

parametrics-final-v2_Page_13

summer-animation

When top flaps are at 90°, light in the interior is reduced.parametrics-final-v2_Page_14  parametrics-final-v2_Page_16

Hexagonal Seasonal Window Screens

Hello,

Window Screens_trial

I have screens! I decided to go with a singular hanging screen over my window instead of making two separate screens.  My definition and drivers all remained the same. Since the midterm, it was really a matter of playing with Ladybug to find the right design for each season.

GRASSHOPPER DEFINITION:

GH DEFINITION

DESIGN DRIVERS:

Controlling the number of Hexagons (Length)

HexLength

Controlling the number of Hexagons (Width)

HexWidth

Controlling the Depth of the screen

HexDepth

Controlling the Angle of the Hexagon

HexAngle

Controlling the Size of the Hexagon center holes (Closer to UV = Smaller hole)

Attractor - size of hex hole

Controlling the Maximum distance from the center of Hexagon

MaxDistance

Controlling the Maximum distance from the center of Hexagon

MinDistance

SEASONAL CONDITIONS:

WINTER:  No direct light on floor

SUMMER:  Minimum direct light

SPRING & FALL:  Maximum direct light

I used Ladybug to test whether my designs met the criteria. Each season had different tests. For each season, I checked every month to make sure the conditions/criteria were met. The biggest testing unit was done during the 1st bounce of light. After this, I would check how much light could get into the room by experimenting with the number of bounces in light.

Seasonal Window Screens (1)

Seasonal Window Screens (2)

Seasonal Window Screens (3)

Seasonal Window Screens (4)

Seasonal Window Screens (5)

Seasonal Window Screens (6)

Seasonal Window Screens (7)

Seasonal Window Screens

Seasonal Window Screens (8)

Seasonal Window Screens (9)

Seasonal Window Screens (10)

Seasonal Window Screens (11)

Seasonal Window Screens (12)

Seasonal Window Screens (13)

Seasonal Window Screens (14)

Seasonal Window Screens (15)

Seasonal Window Screens (16)

CONSTRUCTING THE SCREEN

UNFOLDING AND TAGGING PIECES:

UNFOLDING AND TAGGING

Unfolding my hexagons weren’t an issue. Tagging, however, became tricky.  I had to work backwards and found out there was a minor issue in my definition, which goes to show how one mistake can really catch up with you. I made my tabs for construction purposes using Panelling tools in Rhino. This is a plugin that I downloaded.

My model turned out pretty well. Laser cutting took a long time. I ended up only being able to cut close to 2am and didn’t finish until 4am. I only then decided to do one model because of the time constraints for access into the lab. Building the model didn’t take as long as I had feared. It was about 3 hours. The only unfortunate part is that I was not able to put model up against my window to see how light comes through. I had to leave my model in school because of how big it is. Also, I haven’t been home in the day time to test it out.

Overall, I am satisfied with the screens. I’m happy I was able to fabricate something I was able to test out digitally and customized to a space. I think this may be one of the first classes where things were practical in the sense that I can make use of the information provided via rhino and grasshopper and be able to apply it to real life.

Hmm, I love the smell of burnt chipboard in the morning

Hey guys!

Since my last update I had a few set backs. I am still having trouble notching and translating it. I can get it in 3D but the moment I lay flat to 2D it dissapears. Laying flat in 2D, and applying the same definition I did in 3D, does not work. So there is some mistranslation between the 3D world and 2D world in terms of my grasshopper definition.

But on the other hand, you can totally take the extra hours (which was shorter than figuring it out) to manually do it in ACAD! yay! Here are the results of my first prototype.

Laser Cutting in the A.M. with Donna! Apparently Undergrads use it too and the red laser is broken.

IMG_4984 IMG_4988

Building it:

IMG_4989 IMG_4990

Hanging it:

IMG_4992 IMG_4993 IMG_4994IMG_4995 IMG_5001

You can see the brightness scale already on the wall: Much more brighter on the right side towards the bookshelf and less bright by my head! Yay! (around 10 am)

IMG_4996 IMG_4997

View from pillow

IMG_4998

And the electric light

IMG_5006

I think moving forward I need more louvers. The shorter vertical ones, and perhaps thickening it, and hang it lower. It’s way too close to the ceiling now.

That’s all folks!

V

Lady Bug is flying!

Hello Guys!

Over the Thanksgiving, I tried to “redo” my project, just to see if I can do it and to retain what I’ve learned so far in Parametrics. Testing myself, I suppose. What ended up happening was a disaster. haha! I think it may be my BREP reference that is messed up, but nothing seems to be working, except….LADY BUG! Woohoo!

So I am pretty excited about getting that to work. Small victories shall win the war! (it’s serious like that) So I’ve got June 21, Decemer 21, April 21, and October 21 for my four months of study for my Sky light. I had 2 bounces at first, but none would then bounce out of the skylight, so then i influenced it to 3 or 4. What I am wondering now is the best way to represent skylight sunlight entering my space. It’s not really vector, but its also not really points. Thoughts?

VECTORS

APRIL_21_1PM

YELLOW DOTS

APRIL_21_1PM_DOTS

Grasshopper DEF for VECTORS:

skylight well bounce

Grasshopper DEF for DOTS:

skylight well bounce_DOTS

what do you guys think?

Here is the room with my lamp on:

LAMP LIGHT

V