Sonic is an amorphic tabletop collection that visualizes sound waves rippling through the tabletop pieces with a jagged aesthetic. Its tactile quality is accentuated with a frame along the edges to emphasize its zesty touch.
My Project is a Family of Tea Lights. The motive was to create variations in the form of the tea lights with the variations in the intensity of light and shadow patterns by the respective forms, deriving from the same grasshopper definition. The primary function used was SHIFT LIST.
The design drivers considered are :-
1.Form – (A) Radius and (B) Height ( factor)
5.Shift overlap ( adding another layer inside the existing form).
The details and grasshopper definition are present in the definition below.
The video attached shows the transition of 5 tea lights, from one to another.
Few images of the 3D printed objects with light.
The Book of Five Rings is a parametric model that allows you to customize your own set of rings by entering parameters. The 6 focal parameters are the Ring Size (interior diameter), the Ring Thickness, the Ring Width (interior surface), the Outer Surface Width, Outer Surface Placement (variable beveling), and the Hole Diameter.
While you can go into the parametric model and vary a lot more options, I choose these six to keep the model simple and to make sure that the variation range within the model would still allow the group to have a cohesive aesthetic.
The Title was taken from a book written in 1645 by the famous swordsman Miyamoto Mushashi. He was a Japanese ronin who never lost a duel. Into his elder years, he wrote the Book of Five Rings as a manual of how to understand and defeat your opponent. He also founded a school, Niten Ichi Ryu, which is a two-sword fighting technique. His teachings spoke of being adaptable and having variability.
Each of the rings is sized for each one of my five fingers. The parameters that were varied are indicated and I plan on making it an open source application that will be available on GitHub for anyone who wants to play with the code to make their own rings. Also, Shapeways allows 3D printing in silver. Which I also hope to look into as the summer progresses.
My project was to create a couture line using the concept of structure and skin. Using examples from existing lines by various designers, the final pieces were a bodice, drape, arm cuff, neck cuff and helmet.
True to the concept of the project (structure and skin), two Grasshopper definitions were developed to produce an underlying structure and surface for each couture piece. Using a base model of a human form (in iges format), iso curves were extracted and other curves were drawn on the human model surface to create lofted breps for each piece which were deconstructed to extract the surfaces for the Grasshopper definitions. Something I found to be particularly helpful was that these initial breps did not always translate well, had joints, etc. In some cases, I took the surfaces after they were built, exploded them in Rhino and used the MergeSrf tool to merge the exploded surfaces. This seemed to solve the problem to get a smooth mapping of the definition as opposed to a disjointed one due to the surface geometry.
The structure definition is based on a voronoi with a number of points defining and being added to the voronoi as a variable. The voronoi curves were extruded and thickened using Weaverbird.
The surface definition is based on a spinning definition using points in the Rhino model to set up charges and fields for the spin as both visible and invisible forces. The variables in this definition are the strength of the charges as well as the radius of the fields. Both the structure and the surface definitions were confined to areas (defined by the rectangle) that were subsequently mapped onto the lofted brep surfaces generated from the body model as previously noted.
In the end, the couture pieces have a netted, voronoi structure which is to be concealed by the skin but exposed when the surface breaks-much like how the body can be artfully exposed through the strategic design of clothing. The skin/surface is a spiraling, wavy flow on top of the structure-a metaphor to the decorative concealer of clothing that can deviate from but is still extracted from the surface of the body. What is interesting to me about the definition is the way it reacts to the brep surface twisting as it spirals around the form as evident in some detail images.
video of the definitions used before mapping:
video of the structure definition applied to the brep surface base (hidden):
My project is a family of shoes that is inspired by the molecularity of Chinese characters. Each shoe is covered with patterns made of a single Chinese character. As the Chinese character evolves from one to another, not only the meaning of the character changes, so does the complexity of the shoe form. Through this project, I would like to teach others about the fascinating nature of written Chinese, at the same time celebrating my Asian heritage.
For my parametric project I chose to work on light diffusers. The three driving parameters are mesh edge length, a graph mapper graph, and the domain maximum number. By changing these parameters I was able to adjust the size of the openings within the body of the light diffuser, the change in scale of the openings from top to bottom, and the maximum thickening of the material.
The product family shears same design space in Grasshopper. All members come from the same definition. I was able to create multiple variations moving sliders.
The project aims to represent the frozen surfaces.How the surface changes the shape according to level of cold. First shape I tried to make simple and created the gradient in between five family members. Starting from first it curves slowly and also grows as a shape. The structure inside the shape, introduces the ornament of the molecule in different density. I tried to create different chemical conditions fitting the shape of the bracelet.
Bracelet shape was created in Grasshopper,connected to Mesh settings, I can control density using the sliders..All the member of the family is printed by the 3D printer.
Here is the video
The Product Families Assignment first got us thinking about a definition that was able to create multiple variations with only the moving of sliders. When we were asked to think about a possible object to create for this, I wanted to make sure to keep it simple, yet elegant. Keeping this in mind, I thought of the simplest forms that we are used to and concluded with parallelograms. Making vessels with varying number of points began to drive the definition, along with a few other factors.
For full definitions, follow link below: