For this project, I wanted my form to mimic something in the natural world.
I’m exploring 3 main potential themes: barnacles, mushrooms, and topography.









The direction, towards which I plan to push this project, is a manipulation of fundamental geometric shapes (line, rectangles, triangles, points) to make a variance between proposals. Above are some inspirational images that best reflect my idea, which will be narrowed down and presented through a series of sketches in the next few days.
This is the 3rd pahse of 2D patterning project. I realized applying 3D voronoi within extruded 2D voronoi shapes would not be feasible, due to hardware limit, as well as arbitrariness of design. Hence, I’ve decided to scale the shape to create contour edges that has their thickness changing accordinly, with respect to distance from the control point. This version shall be discussed with the professor tomorrow, and we will decide together whether to submit this as a final version or to further develope it.
This phase was focused on defining adjacency of voronoi shapes to a point by color gradient. In general, it was successful, as the displacement of point was both reflected in voronoi shapes (i.e., sizes) and color gradient. The next phase will include some extrusion towards z-axis, in response to the displacement of the point.
Above are some images showing the current level of 2D Patterning project. The overall pattern looked better without lines, hence I decided to make extruded voronoid shapes as the only components. The next step will be focused on texturing and coloring, but I will try to see if it is possible to add sub-components within these vorovoid boundaies, as well.
Above is the most current progress of 2D Patterning Project. One of aspects pointed out by the peers and the professor is that there seems to be too much things happening in the pattern that they rather become confusing for the viewers.
The primary task is to trim out components that aren’t necessary and try to keep the project simple (i.e., decide whether I would work with lines or shapes, and pick one or two variables to change (e.g., direction, size, color, etc). Consider the topics we’ve covered on week 5.
The concept of my 2D patterning stems from an effort to try to create a hierarchy between two different pull points, which was made possible by using a multiplier on one of the pull points to have it impact more or fewer points than the other. I also toyed with the idea of transitioning from a simple shape to a chaotic shape, using an egg and a bat.
The five main factors I changed to make the drawings are the strength of the points, the shapes/tweening, the scale, the thickness, and the color gradient.
Going forward, I want to debug my code to create a more fluid pattern, and overall simplify my pattern to create drawings that are more visually appealing.
Hi, My name is Ann Lai.
Happy to become a member of parametric design :)
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