Hmm, I love the smell of burnt chipboard in the morning

Hey guys!

Since my last update I had a few set backs. I am still having trouble notching and translating it. I can get it in 3D but the moment I lay flat to 2D it dissapears. Laying flat in 2D, and applying the same definition I did in 3D, does not work. So there is some mistranslation between the 3D world and 2D world in terms of my grasshopper definition.

But on the other hand, you can totally take the extra hours (which was shorter than figuring it out) to manually do it in ACAD! yay! Here are the results of my first prototype.

Laser Cutting in the A.M. with Donna! Apparently Undergrads use it too and the red laser is broken.

IMG_4984 IMG_4988

Building it:

IMG_4989 IMG_4990

Hanging it:

IMG_4992 IMG_4993 IMG_4994IMG_4995 IMG_5001

You can see the brightness scale already on the wall: Much more brighter on the right side towards the bookshelf and less bright by my head! Yay! (around 10 am)

IMG_4996 IMG_4997

View from pillow

IMG_4998

And the electric light

IMG_5006

I think moving forward I need more louvers. The shorter vertical ones, and perhaps thickening it, and hang it lower. It’s way too close to the ceiling now.

That’s all folks!

V

Lady Bug is flying!

Hello Guys!

Over the Thanksgiving, I tried to “redo” my project, just to see if I can do it and to retain what I’ve learned so far in Parametrics. Testing myself, I suppose. What ended up happening was a disaster. haha! I think it may be my BREP reference that is messed up, but nothing seems to be working, except….LADY BUG! Woohoo!

So I am pretty excited about getting that to work. Small victories shall win the war! (it’s serious like that) So I’ve got June 21, Decemer 21, April 21, and October 21 for my four months of study for my Sky light. I had 2 bounces at first, but none would then bounce out of the skylight, so then i influenced it to 3 or 4. What I am wondering now is the best way to represent skylight sunlight entering my space. It’s not really vector, but its also not really points. Thoughts?

VECTORS

APRIL_21_1PM

YELLOW DOTS

APRIL_21_1PM_DOTS

Grasshopper DEF for VECTORS:

skylight well bounce

Grasshopper DEF for DOTS:

skylight well bounce_DOTS

what do you guys think?

Here is the room with my lamp on:

LAMP LIGHT

V

Found something interesting!

Hi Guys!

I found this concentric circle grasshopper blog post while I was looking up manipulating waves.

http://www.grasshopper3d.com/forum/topics/wave-interferance

InputWaves

Reminded me of Rafi’s project, but it’s interesting nonetheless.

If anyone can help me. I made my “wave louvers” in rhino and referenced that as a brep to GH. However, I can’t manipulate that shape unless I draw new curves and loft them in rhino and reference them again into GH. Which sounds like a pain and I KNOW GH CAN DO IT.

Is it possible to reference a rectangle solid or boundary into GH and then extract points along that boundary and manipulate the curves? I want to create a wave inside the boundary box so that I can control the wave, ex: one side being thicker and the other side being thinner and lower.

Any help is appreciated!

MESS of a WINDOW

Hey Guys!

Here is an update on my window progress. I’ve added a second component, which is a lamp that hangs out to the side of my skylight.IMG_4728

Here is my entire mess of GH definition. It’s a mess:

ima mess

As you can see, My sun study is a mess. Orange is everywhere.

Here is the new Louver Window Hanging System with the added lamps (2 spheres):

aimwithlamp

Different views:

aimwithlamp_4views

Louver GH def:

gh_def

But how to notch?!

HOW TO NOTCH

Here is prototype:

IMG_4730 IMG_4732

Problems:

I wasn’t able to notch via rhino, and had to fudge it with illustrator and the “make2d” command in rhino. Therefore, it isn’t true. The prototype is a lie! However, I am glad I went through this process to understand how I needed to make this into a reality, along with my other frustrations of creating and designing.

Thanks!

V

HANGING WINDOW ATTACHMENT TRY 1

Hi Guys!

I revisited Ben’s Window Tutorial to figure out how exactly I am going to accomplish what I want. I want to create a hanging egg crate system that will diffuse and redirect light. Ultimately, I want to harness the sunlight and use it to create a “natural lamp”. In my trial, I only influenced one axis to twist, however, I am still researching what will be best for my situation.

Here are some updates on my process:

FIRST TRIAL UPCLOSELight will be redirected left and right.

FIRST TRIAL Above my bed.

FIRST TRIAL_GH Grasshopper definition

Any suggestions on how to hang this thing?

BUILDING A ROOM!

Hello All!

Here is the Window I am doing, a Skylight in my Room! (I just moved a week ago, so excuse the mess!)

IMG_1088IIMG_1092 IMG_1093

It’s angled which is an interesting dynamic added to this project. The Black drapery stuff was left by the previous roommate.

I took Donna’s Advice and started to Draw my plan and elevation in Autocad. I only did plan and one elevation and used my sketch of my room to fill in the blanks. I am doing a skylight since my room has no wall windows AND the skylight is right above my bed, so it would be a really great way to integrate this project and real life problems and attempt to control the sunlight. Nature’s alarm clock woohoo!

Ok so, I am not sure exactly how to use the unites in RHINO. So i imported it 1:1 scale, however, I made a 7 feet line to check the scale and my imported files were too small. I had to scale them up using the reference line. Afterwards it was easy as pie.

Check it out:

BEGIN 3D WITH REF ACADIMPORTED CAD FILESFINSIHED GHSOTED FINSIHED ROOM WITH FURNITUREVIEW THROUGH SKYLIGHT VIEW THROUGH SKYLIGHT

V

PARAMETRIC SEATING: FISHBONE CHAIR

Hello All!

I began by building the whole chair in Rhino. By using curves, lofting, capping, dividing, and then splitting the solid to form the final chair.

Fishbone_chair_FINALL

I redrew the curves for the final chair since I was a bit off in the shapes of the chair as a whole and also the shape of the individual ribs. Above you can see it is rectangular from the front and top views, but I redrew it to have an egg shape, similar to the original design.

Instead of splitting the solid into the ribs. I want to influence the solid to be manipulated in grasshopper with these Design Drivers: Width of Ribs, Thickness of Ribs, Frequency of Ribs, and Direction of Ribs.

First I create the surface as a solid using my curves.

FISHBONE_CHAIR_FINAL_JUSTLEGS

I then draw the legs in RHINO.

FISHBONE_CHAIR_FINAL_REFSURF

Then, in grasshopper I reference a curve in the middle. Apply perpendicular planes to the curve. Deconstruct it. Meanwhile, I reference the surface as a BREP. I apply the perpendicular curves in the boundaries of the BREPPED surface.

FISHBONE_CHAIR_FINAL_FIRST

I then extend the planes, which I refer to as ribs, in the Z-axis, attaching a number slider to influence the width of the ribs. Extrude with the parameters of the BREP and then cap and voila! Baked and ready to go in Rhino world.

FISHBONE_CHAIR_FINAL_secondFrequency of Ribs

From here I will post Grasshopper and Rhino chair photos side by side with the drawings. FISHBONE_CHAIR_FINAL_withThickness of RibsFISHBONE_CHAIR_FINAL_wafflesamePerpendicular Ribs – Same properties

FISHBONE_CHAIR_FINAL_perpendicularPerpendicular Ribs – Different properties

FISHBONE_CHAIR_FINAL_wafflevariedThickness of Latitude Ribs and Frequency of Longitudinal Ribs

FISHBONE_CHAIR_FINAL_yaxisExtend Longitudinal Ribs in Y-Axis.

PDFs of the Drawings Below:

nofeet Model (1) woah Model (1) WAFFLEVARIALBE Model (1) WAFFLENORMAL Model (1) normalthick Model (1) normal Layout1 (1)

Gifs of Each Driver being influenced by Grasshopper as stated below.

FISHBONECHAIR_VMOX_FREQUENCY FISHBONECHAIR_VMOX_THICKNESS0 FISHBONECHAIR_VMOX_WAFFLE fishbonechair_vmox_waffle_amplitude fishbonechair_vmox_waffle_both FISHBONECHAIR_VMOX_YVARIABLE

Thank you!

Fishbone Chair Render

Hi guys!

This is my Fishbone Chair rendering. I am trying to get the notches in the chair right now. It took multiple tries but it looks pretty close, however, the only peeve I have with my rendering is that its not “egg shaped”. If you look at the view of the chair from the front or top, you can see its still rectangular. It should also curve, see reference image of actual chair. I may change it, now that I know the process, it should be quicker.

good luck to everyone!

fishbonechair Fishbone_chair_FINALL