Inspired by the form and texture of coral, I development varies iterations of vessel based on a single form. To create 100 different form, I firstly use pufferfish to tween a circle and a polygon. Segments of polygon can be changed to create different shape. The height of the form also can be changed to form from a bowl to high vase. After develop the prototype, I try to use the Mesh+ node to create texture that mimic texture of coral.
I used tween through curve and rotate the shapes to create 2D pattern. I remap the tween through and rotation with the same attractor position, and I’m trying to figure out how can I separate them. And the rotation doesn’t seems change a lot.