The screens are intended to have a certain interaction with users, the different kinds of interactions can be altered and controlled by the alternating the level of the overlapping layers.
The control of the moving Y and X Axises.
The difficulty that I faced was the way to notch three pieces of planes together, the problem with which plane goes on top of which plane will make a better joint instead of creating more tear.
At the point where I solved the notching system, the issue of the weight of the paper comes at the end of the project. In the digital renderings, the folding planes stay at a 90-degree angle. However, in the constructing stage of the project, I realized that it is extremely to hold the plane at a perfect angle. And if one base layer is not at the right angle, the layer above will be at the wrong opening angle as well. Yes, it was a real challenge.
More thoughts behind the product family….
The initial idea for designing the lantern is to use the gap in between the strings to create an ambient environment. When I went further in the design process, I figured out that not only the light can passes through the form of the lamp, but also can pass through the material that the lamps are made out of. The density of the strings, the levels of the twisting, the repetition of every level, the tight and release of the top surface all tells the stories of how light is creating an atmosphere for the users.
I decided that the light is shining upwards to the twisted lamps to emphasis and to charm with the upward growth of the string. In the final stage, testing with warm lighting with the lamps, the atmosphere becomes soft and almost diluted; space seems to starts to become a linear element to twist, to grow.
This light is created using twisted strings to create moments of merging and hollowing on the surface by compression and stretching the from.