Product Family Final Post – Michelle Lei

My product family is a series of necklaces. My initial idea was to work with triangles to create patterns of different density to form necklaces with varying opacity/transparency.

During the midterm presentation, I mentioned the issue where at certain combination of the horizontal and vertical change, the necklace would break into 4 separate pieces, unconnected. After the midterm, the horizontal condition was adjusted to have only even number and this resolved the breaks in the design. Another condition (edge condition), was added into the overall design to help form an edge. With the formation of the edge, it finishes the ends of the necklaces so that they look a little more polished.

The final 5 were selected because they showed the evolution of the pattern design in transparency/opacity the best. I felt these 5 examples best exemplifies my idea and helps to strengthen the product family of necklaces as a series.

Link to presentation

Link to Interactive Thread Report

Dancing GIF
Family Matrix
Initial Sketch
Issue
Select 5

PRIVACY SCREEN FINAL POST (BERNITA LING + MICHELLE LEI)

Link to Interactive Thread Report

Link to Final Presentation

For our design or a privacy screen for children, we aimed to create something that we perceived as functional. Looking to shelves and shutters for inspiration, our screen takes the form of small cubbies that kids could use as shelving units. However, as the design evolved the idea of cubbies took a back seat. Instead, we added the ability to tilt each shelf to create more/less opacity in the screen. The three primary design variables are the number of quads, the angle of tilt, and the depth of the shelf. Below are images that better explains our design.

We faced a lot of challenges during this project. A lot of time was spent figuring out the edge conditions (left column and bottom row). We were applying the same code to all quads, but realized the left column needed to wrap around for structure, and the bottom row needed a larger piece below for stability. We isolated the left column and the bottom row and created separate functions for both. This process was successful until we tried to apply the tilt to the shelves again. The tilts were not matching up across the left column, bottom row, and the rest of the panel. Moreover, the intersection points between parts was not accurate when we tried to create notches for lasercutting. As a result, we decided to turn off the isolations and treat the panel as one whole for the purpose of successfully lasercutting.

While we were able to tilt the shelves, we wanted to tilt each shelf at a different angle to create a gradual transition. We tried to use MD sliders and attraction points from a class example. However, the class example was trying to change the length of parts not the tilt. Finding the correct points with attractor points was not successful for us.

Overall, we were able to test different configurations of our shelves and explore ways to manipulate different areas of the screen. The process of creating in grasshopper and then assembling lasercut pieces in real life is useful for studio.

Variable = # of quads
Variable = Tilt
Variable = Shelf detph
Part to whole assembly
Initial Ideas
Isolation: bottom row
Isolation: left column
Isolation: rest of panel
Product Family

Project 2 – Design Development (GROUP BERNITA+MICHELLE)

This shows how the vertical (legs) will be in construction. They will notch into the lower piece. The change in the vertical’s width is so that the notch can sit into another piece without an entire unit falling through too low.
Successfully created vertical that tapers with the width of the shelves. The changes of this privacy screen actually standing is now higher because there’s more of a support.
We realized there was a problem with the notching on the horizontal (shelf) part. By maintaining a rectangular shape, the shelf is wider than the vertical piece it needs to notch with. They wouldn’t be able to notch and be kept stable.
As a solution, we wanted to change the front and back of the shelf so that the shelf could be successfully notched with the vertical piece. Image shows the front of the shelf going backwards – resulting in a tapered effect for our shelving unit.
Here are sketches of our problem and some solutions we want to try along with questions we have.
This image shows how with the horizontal piece successfully notches with the vertical piece when the shelf is tapered. However, we have a problem where our privacy screen ends with horizontal flaps that aren’t supported with the vertical. We tried to fix this by ending the screen on a vertical but couldn’t figure out how.
Code for current progress.

Project 2: Design Development

View from above to show how the horizontal shelf is increasing in depth.
What can be seen/not seen from the two opposing sides.
Attempt in creating my sketches. The image here is a more exaggerated version of the one below to better show the extended portion of the shelf.
The less exaggerated version that is more likely to be realized.
Grasshopper screenshot.

Product Family Midterm – Michelle Lei

Product family – Necklaces


The design of the necklace is made using Mesh+

The idea was to have necklace where the amount of shape changes the density of the design. The overall shape of the necklace is currently fixed at an almost bib like shape.

The U count controls the width (vertical change) and the V count controls the length (horizontal change) of the necklaces exoskeleton. The maximum U count and V count is at .0<10. Asides from the U count and V count other parts of the component was also tested out but it resulted in little (almost unnoticeable) change or exaggerated change (crazy pointy spikes).

At certain combinations of the number, the skeleton might not meet/join, typically split into 4 individual parts. There’s also a certain threshold that the number combination can’t pass, otherwise (screenshot with code) the exoskeleton gets angry and turns extremely sharp and unusable to function safely as a necklace.
Initial attempts and iterations on creating the skeleton and thickness of the necklace.