Voronoi Problem

Hey guys, I’m stuck at trying to open the bottom side of this mesh. The end product will be a small table lamp/tealight . Right now, the mesh is closed on all sides, meaning it would be impossible to place a light bulb/candle inside. Tried Brep|Brep and Solid Difference but no luck. Also tried using a surface with an open bottom, but it always gets capped. Voronoi keeps wrapping around geometry.



One thought on “Voronoi Problem”

  1. Rina – you need some code to get rid of those bottom faces – right in between the voronoi/box intersection and the wb picture frames. You can do this with the cull faces component, using a logical test (are the faces’ centers below or near some z value) and a discpatch to come up with the cull pattern.

    By the way, we haven’t really done this sort of thing in class yet, but it’s super important… We are going to look at conditional modeling like this next week in fact – you need it for stuff like this!

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: