For this 2D interior project, I have developed a wall system that interacts with daylight and the interior space. The wall system is intended to be a screen that let light penetrates through to create patterns of light and shadow. The different angled faces of the wall would also subtly create different shades. The wall has seemingly random and rectangular apertures that brings some lives into space. It is made of made of modular sizes of blocks, which compensated the randomness of the apertures and sets a uniform frame to the system.
To design the wall system, I first created a rectangular grid. I united the whole grid as a surface and provide input for setting its surface centers. The input is the attraction points that are one of the determinants of the general sizes of apertures. I then set up a domain and remapped the numbers from the center of each rectangle to provide input values for the specific sizes of apertures. Since I wanted the apertures to be more vertical, I constructed another domain so that the value runs from negative to positive, making the aperture expanding both sides from the center. I also added a jitter function to shuffle the sizes of apertures a bit to create a more organic look. The second rectangles in the grids are combined with the grid to create surfaces with openings. I repeated this process and created another panel of surfaces with uniform apertures. At last, I pull the lists of individual edges, matching them accordingly, to loft the surfaces between the two panels to create volume and angled faces between apertures.
Throughout the process of making, I have better understood the logic of visual programming and how objects are formed. They also have information to be extracted and used towards other functions. The project allowed me to comprehend visually of how each component is a tool for creating, retrieving or changing parameters. I would like to further work on the ideas behind inputs so that objects respond to specific ideas or issues.
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