CONCEPT AND PROJECT DESCRIPTION
The idea of my product family is based on iterations of city buildings into imaginary shapes of organic designs. I am interested in creating forms that are composed with cubic geometries, and deform them into more organic shapes like rocks and mountains. By combining the two, I am aiming to create forms that have the feeling of futuristic lands, mountains, which cities are built upon in a crowded way. The function of this product family is going to be a night-light, which light peaks through the translucent material and also through the different layers formed by the deformed geometries, creating different lighting opacity through the edges of the faces.
During the process, the major challenge that I encountered was how to make a populated geometry to be able to transform into different forms of compositions. It was difficult at first when I first tried to write the definition with the populated geometry tool to create the effect, since it was a lot of solid geometry, the definition ran very slowly and was unable to transform in a different overall shape.
After using the surface box tool, geometries were created along the surface guided by a vertical line instead of creating multiple individual solids. This allows the composition to change easier as one body instead of controlling every individual components. Using that element, I was able to create different combinations of transformed boxes and treating them in a more organic way.
I selected semi-clear plastic as my material to 3-d print for its effectiveness of translating light in a soft and gentle way. I also used two different colors of light source in order to make the effect of the changing surfaces of the geometric transformation, which the change of wall thickness and angles of faces change the way light translate through the body of the products.
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